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(+2)

Damn this demo was so good. It's unfortunate that you had abondoned this game completely but I need to state the fact that you had let down tons of people and stole money from them is disgusting. I hope you realize that

(+1)

yea he's a crook

(+3)

this creator is trash. he scammed everyone and hasn’t released anything 

Deleted 48 days ago
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Yeah, the full game is being made, but updates are going through Kickstarter now. As far as I know, this page is only for the demo now.

no, he scammed everyone on kickstarter, and isn't gonna release anything.

Oh man I still haven't played this yet but I can tell it's gonna be a banger (literally)

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Hello! My Name is Rance, i am a game translator and I would like to ask permission to translate Complex relations (( i know its a demo but i still want to translate x.x ))  to Portuguese, I will post on my website and give due credit

i started playing the game, and  using the .sh i can play it on linux though i do get this though i have no clue what this means when i start it.

stargazing1 False
stargazing2 False
fishing1 False
fishing2 False
fishing3 False
fishing4 False
fishing5 False
fishing6 False
fishing7 False

Do you have a screenshot of this you could share? This is the first report I've gotten of this, and I may have to call on someone else who actually runs linux to help figure out the underlying issue here.

here is a link of the terminal when running it through the bash script in the game folder though there is not much more info then what i posted


That's odd. Does the game play properly from beyond that point? All of those labels are image names, rather than switches, so my first thought for what might be going on here is it not finding them in the database. If they all display properly, I'm not sure what would be going on, and they certainly seem to in other versions of the game.

It's interesting game. I only hope, Jessie will have an option to choose who he wants to have fun with or eventually both of them...

(1 edit) (+5)

This demo is incredible. The dialogue is excellent, the characters are interesting, and the art is amazing. The game's central mechanic, that of multiple protagonists with shifting perspective, has so far been very effective and makes this game stand out compared to others of it's type. 

I've been burned too many times investing in games that are "in development", but when this game is complete I'm virtually guaranteed to buy the full version.

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I played through the demo and all POVs and I'm definitely interested in how the story will develop :)

As a small piece of feedback, I would like to suggest that there is an option to Skip only previously reviewed lines, this helps out a ton specially when going back to a scene to check out a different POV for example :) Not sure how hard it would be to implement.

Cheers and keep up the good work :)

By only previously viewed lines, do you mean skipping any lines of dialogue which are the same as in other character perspective versions of the scene which the player has already viewed?

I don't think there's any simple way to implement that, but because the scenes are interspersed through with internal monologue the player wouldn't have seen before, they'd only be skipping a few lines at a time anyway.

Yes, that makes sense, but let's say you play choosing only one characters POV, and you play a second time with a different characters. Those scenes will have different dialogues, but there are common scenes with the same dialogue, which could be skipped. Does that make sense?

Unless I'm misunderstanding what you're suggesting, that's already the case in the current build of the game. Some scenes are locked to a single perspective, and you can use the skip read text function to skip those regardless of which character perspectives you've chosen in other scenes.

(+1)

I suppose I either missed, or misunderstood the feature. My bad! Thanks a lot for the quick answers and keep up the good work :)

Just completed the demo. I'm actually hooked.
But I have a question about last scene in the demo: is this scene set in stone? As in will there be a way to avoid the scene in future builds of the game?

(1 edit) (+3)

Glad you enjoyed it.

The scene isn't intended to be avoidable in future builds of the game, no.  I hope that not too many players will want to avoid the final scene of the demo though. The full game is definitely intended to feature branching and multiple endings, but the division between them is still a ways after that scene.

Alright, thanks for the quick reply.
Luckily I don't actually mind at this point, I kinda hope it won't really go farther than that, but I don't have a say in this and it won't be enough to stop me if the game is good, which so far is good

(+5)

I love what I've seen so far. Well-done, cute, wholesome stuff like this is unfortunately hard to come by. Very interested to see where this goes.


Not sure if you care about bug reports at this early stage, but I found two:

  1. The "fishedwithalexa" variable is never set to True if you pick that option. Not too big a deal; you miss out on one line of text.
  2. In Vani's version of the final scene, "scene hs1" and "show mas_full_first" are transposed, which means you only see the initial scene instead of the character image changes.
(+1)

I definitely do care, thanks. The first one would only cause minor issues for players during the demo, but definitely would have caused problems further down the line in the game, and it would probably have taken me a while to catch what was wrong. The second one, I can only hope it hasn't hurt too many players' experience so far too badly. I thought I'd already fixed the second problem a while ago, while I think I broke the first myself while testing some functions shortly before release.

Both should be fixed now.

Gave this a try just now, based upon it popping up on Reddit when I did a daily check for strip poker. From a VN, I'm expecting pre-determined outcomes, so I'm not too disappointed that it's not an actual intractable game.

To be up front, I haven't finished an entire playthrough yet, but so far it seems pretty interesting. The artstyle is nice, and the writing seems solid. It does feel weird juggling multiple character point of views though, and I think a few transitions don't make it super clear whose POV you have right away. It's a small nitpick.

While I know its not the main goal of the game, I actually would like to see the strip poker thing as its own... thing. I get the point values would make it a bit awkward though. It could either work as just low value money type system, or just go to a straight forward 'loser strips' kind of thing. I only bring this up, because strip poker is certainly a thing I enjoy a lot, and it is sadly under represented.

I'll have to finish a playthrough later, as for the moment, it is about 2AM and I need sleep.

agree, even though it’s challenging to implement (can probably find you some code). Also being able to play as Vani during the strip poker. 

Hey, awesome work What fetishes are you planning on adding to the full game? Also any chance you'd make a patreon? happy to contribute because this is awesome.

We haven't made plans to set up a Patreon for the game, but we do intend to launch a Kickstarter for funding of the complete game. If you're interested in contributing, we'd be happy to have your pledge once its up.

As far as fetishes in the full game, at the risk of sounding evasive, I honestly don't think of most sexual content in terms of fetishes, and I'm not really sure what counts. Are threesomes a fetish? If you want to join the discord, I'd be happy to discuss plans for the game's content at more length.

That's awesome I'd be happy to contribute to your kickstarter. As for fetishes - hmmm, maybe more choices in strip poker (playing as Vani, more of a mini-game with consequences), multiple endings with maybe impregnation.

As far as turning the strip poker game into more of a minigame, I considered a more gamified approach when I first made it, but honestly, it's actually really hard to balance a strip poker game where articles of clothing have specific point values assigned to them in gameplay.

Although there are multiple endings planned, pregnancy endings (at least, short term, immediately-following-the-game pregnancy) aren't really consistent with where the character arcs are intended to end up. But, as far as choices in the games having consequences in terms of later content, some of the choices already featured in the demo are intended to have payoffs in later scenes, apart from affecting branching towards different endings. Complex Relations is actually intended to be a bit of a throwback to old-school VNs in the sense that viewing every version of every scene or CG in the full game is intended to be sort of a completionist goal, rather than a natural consequence of playing the game to every ending.