Back on track for launch


Hey everyone, it's been a long time since I put out an update, so I'm glad to be back with good news.  Although the departure of Hoshiineko, the original character artist, left a hard gap to fill in the project, we're finally back on track with a strong team I think should be able to carry the project through to completion.

There are actually two different artists coming on board for the game's character art post-demo, Soraname and ArcticFox, who'll be splitting up different elements of the game's CG art between them. Both are strong artists in their own rights, but the two of them working together make it much more practical to complete the large amount of expression work intended for the full game within a reasonable deadline.


There's still some time remaining before the Kickstarter, because I have to go through and rebudget the script based on their prices, but if things continue on track, we should be looking forward to an October launch.

In the meantime, I'd like to put out a final call for suggestions for things you'd like to see for potential backer tier rewards for the Kickstarter. Although we're planning to stay away from physical rewards, we have a digital artbook lined up which should be really substantial in its own right, including the work of a lot of other artists, which is worthy of an introduction of its own in a later devlog. But there's a lot of room for other rewards as well, so if there's anything players are particularly interested in seeing, I'd be happy to hear while there's still time to plan for it.

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Comments

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Glad you're back stronger.
and hopefully you can make it better.

(+2)

Welcome back!