New QoL Update
Complex Relations » Devlog
Hey everyone, this is potentially a very minor update, but could be a significant quality-of-life adjustment for some players. No content has been changed or added to the demo, but the key mapping has been changed so that it's now possible to advance new text by downscrolling on a mouse wheel.
I'd wanted to incorporate this for some time, and EsoDev kindly helped sort out the issues with implementing it, so I figure there's no reason to wait on adding it into the public release.
Files
ComplexRelationsDemo-1.0-pc.zip 351 MB
Feb 02, 2021
ComplexRelationsDemo-1.0-mac.zip 334 MB
Feb 02, 2021
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Complex Relations
A hot summer romance for three
Status | In development |
Author | Amai Works |
Genre | Visual Novel |
Tags | 2D, Anime, Coming Of Age, Erotic, relationship, Ren'Py, Romance |
Languages | English |
More posts
- Complex Relations currently live on Kickstarter!Dec 24, 2021
- Kickstarter Launch Date SetDec 15, 2021
- Variable sex scenesOct 02, 2021
- Back on track for launchSep 26, 2021
- Delay to Kickstarter LaunchJun 01, 2021
- Moving towards KS launchMay 10, 2021
- Writing SexMay 02, 2021
- Update: KS video now in developmentApr 15, 2021
- Choices and Multiple ProtagonistsApr 07, 2021
Comments
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A minor QoL suggestion would be to possibly change Amber's text color from yellow to black/gray. The other character's sync up nicely with the color-coding of their main outfits (John could use a closer shade of blue, but it functions enough as is), but Amber doesn't have any major yellow components I could spot for a quick visual reference while I was getting to know the characters. Otherwise, enjoyed the demo a lot. Looking forward to future versions!
Amber's name color being the odd one out was actually intended. It breaks the pattern of following the characters' color themes, unless you take it in terms of her natural hair color. I've considered changing it for ease of recognition, but I know some players have enjoyed making the connection when that element of her character is revealed.
The fact that black and gray don't lend themselves to great visibility in the interface was also a consideration in not changing it, but her apparent breaking of the pattern was something I'd had in mind since before the interface art was designed.